/*
	Copyright (C) 2019 Zongming Liu <1849059316@qq.com>

	This program is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.
	
	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.
	
	You should have received a copy of the GNU General Public License along
	with this program; if not, write to the Free Software Foundation, Inc.,
	51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/

#include "MouseCursor.h"

namespace SkyEngine2d
{
	
	MouseCursor::MouseCursor()
	{
	
	}
	
	MouseCursor::~MouseCursor()
	{
	
	}
	
	void MouseCursor::setCurrentPos(float x, float y)
	{
		m_currentPos.x = x;
		m_currentPos.y = y;
	}
	
	const Vector2 & MouseCursor::getCurrentPos() const
	{
		return m_currentPos;
	}
	
}
